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The officially-supported CTF is a seperate mod from Dissolution. We will see what is in Nightdive Studio's pipeline.
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And as far as I think I have heard, the Quake 1 remaster took around 2 years to develop? So no wonder that there is no Quake 2 remaster after 1 year. But only a little! The PC version with its source ports are still great. I was a little bit sad that no Quake 2 remaster was announced. But some love for Quake like for the DOOM unity versions would be great. Maybe not only with major updates, I know that resources are money. I hope that Quake 1 will still be updated nicely. But checking now my data volume, it seems it was not even 1 GB big. I was downloading the update for the Switch with my limited mobile internet. I only missed on the Steam news a sentence about the file size of the update. How was the original release of the mission pack #2 Dissolution of Eternity in 1997? Was it also this empty multiplayer map, which required seperat download of a CTF mod, in order to be able to play it? Or is even QuakeWorld a reason, why there is no mode included? Why is it that there is no CTF mode? Was it forgotten? I wonder that this did not change with the inclusion of the Threewave CTF mod.
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I'm a newbie in Quake, as I play it now this year for the very first time.
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This did not change with the inclusion of the Threewave CTF mod. The official remaster has bot support for this CTF map, but no CTF mode. I played CTF for the very first time in Jedi Knight II and it was fun.īut one thing I recognized in general: The mission pack #2 Dissolution of Eternity has only one multiplayer map, which is a CTF map. Very nice update! I was eager to play some Quake CTF in general recently, so this update comes really handy.
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